Debate ranges over the effects of the growing utilization by the young of interactive screen-based technologies and the effects of these on vulnerable young chldren. This text is based on two years' research on 100 children, with entertainment screen technology in their homes, following them from home to school and examining the difference in culture in the two environments. The question is asked whether children are developing the necessary IT and other skills required from the maturing learner as we approach the 21st century. Issues such as gender, parenting, violence, censorship and the educational consequences of their screen-based experiences are at the forefront of the text's coverage.
Table of Contents
Introduction -- The Land of H -- The Digital Curriculum: Computers in School -- Home Improvements: Domestic Computers -- Keeping IT in the Family: Computer Games and Families -- Who is Being Framed? The Use of Video in School -- Vexed Whys and Videotape: The Use of Video in the Home -- His and Hers: Screen-based Technology and Gender Issues -- The Enchanted World: Screen-based Entertainment Technology and Visions of Childhood -- To Boldly Go: Issues and Consequences -- The Crystal Maze: How the Research was Done
Sanger, Jack; Wilson, Jane; Davies, Bryn; Whittaker, Roger
'It should certainly be read by educational policy-makers ... there are lessons here for teacher educators, particularly those working post initital training. Finally this book should be read by parents ... Screen based technologies are occupying more and more of our time but there is little evidence from home or from school that we are providing children with the cognitive and emotional tools safely and effectively to exploit these technologies. Sanger does us all a good turn in raising this issue.' - Jean Underwood, Educational Research Vol 41:1 Spring 1999